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SAMG Entertainment’s ‘Metal Cardbot’ Builds Adult Collector Base, Evolves into ‘K-Mecha’ IP

SAMG Entertainment (CEO Suhoon Kim), a global IP content company, said its robot franchise Metal Cardbot is expanding beyond animation into a collectible-focused IP, supported by a growing adult fan base and strong product design.

According to an analysis of the company’s official X (formerly Twitter) account, users aged 25–34 accounted for the largest share at 34.5%, followed by those aged 18–24 (28.7%) and 35–44 (16.4%). Users in their 20s and 30s together made up more than half of total engagement. Interest from adult audiences has increased notably since the launch of Metal Cardbot Season 3 in December last year.

Purchase data reflects a similar trend. Buyers in their 30s and 40s accounted for 68.3% of purchases on the company’s online store and 82.6% on Naver Smart Store. While some purchases are made for children, recent sales patterns suggest that adult collectors are emerging as a key driver of demand.

The franchise is also gaining traction globally through platform-based engagement. Western review channels such as That Toy Guy have recorded hundreds of thousands of views, while Japanese channel toyhappy has surpassed 5.16 million cumulative views for its Season 1 review. In South Korea, channels including Toypoon and GundamHolic TV have highlighted the product’s detailing, contributing to increased interest among hobbyist audiences.

Content surrounding Metal Cardbot is increasingly shifting toward review-focused formats that analyze transformation structures and mechanical design. YouTubers in Korea and overseas continue to upload detailed reviews covering articulation and transformation mechanisms, further expanding engagement among adult fans.

Fan activity is also growing organically. AI-generated short-form videos created by fans have recorded more than 600,000 views, while social media platforms feature a steady stream of customized products and display content shared by users.

In terms of distribution, Metal Cardbot has entered HeroTime, a specialty retailer focused on collectibles and figures—an uncommon move for a Korean robot IP originally targeted at children.

A company official said, “Metal Cardbot is strengthening its appeal among adult fans by combining narrative depth with mechanical design quality. We plan to continue enhancing our IP competitiveness through advanced design and product development.”

Season 3 of Metal Cardbot W, which posted a peak target rating of 16.4% after its December debut, is currently on hiatus and will return to EBS on April 16.