SAMG Entertainment, confirmed ‘Metal Cardbot’ Seasons 2 & 3 Following the footsteps of its famous kids brand ‘Catch! Teenieping’
- – Metal Cardbot, with soaring viewership ratings, has confirmed the production of seasons 2&3 early.
- – Planning to enter the Chinese market within this year, to position Metal Cardbot as Korea’s “Transformers.”
SAMG Entertainment (CEO Suhoon Kim, hereinafter referred to as SAMG) will develop “Metal Cardbot” as its brand animation following “Catch! Teenieping”. The company plans to expand beyond kids’ animation into lifestyle-oriented content, including games, fashion, and F&B.
SAMG announced on the 11th that it has confirmed the production of seasons 2 and 3 of its CGI action series “Metal Cardbot”. As the first season received a hot response, the early confirmation of seasons 2 and 3 aims to expand “Metal Cardbot” as SAMG’s representing kids’ brand.
“Metal Cardbot” is a boy-action robot series introduced by SAMG after “Miniforce”, which was introduced approximately 10 years ago. “Metal Cardbot” depicts the exciting adventures of Jun, the protagonist, as he discovers and seals “Metal Cardbot” that live disguised as police cars, trucks, and other vehicles on Earth.
“Metal Cardbot”, which premiered in March, achieved a peak viewer rating of over 3% and established itself as a successful content. Even looking at the Naver Data Lab graph, “Metal Cardbot” is confirmed to be the most popular animated content currently. Unlike the waning interest in competing works, the interest in “Metal Cardbot” is on the rise.
The sales related to “Metal Cardbot” are also showing positive results. “Metal Cardbot” ‘s core concept is the collecting element. As the seasons progress, the emergence of numerous robots that stimulate the desire for collection contributes to the growth of “Metal Cardbot”’s sales.
Through the production of subsequent seasons of “Metal Cardbot”, SAMG Entertainment plans to expand the universe and strengthen the collecting element, growing it into an intellectual property (IP) similar to Korea’s “Transformers.” They aim to create lifestyle-oriented content by expanding beyond kids’ animation into games, fashion, F&B, and more.
Encouraged by the enthusiastic response in the domestic market, they are also planning to enter the Chinese market within this year. A representative from Jump Go, “Metal Cardbot”’s partner in China, stated, “Metal Cardbot”, which creatively combines the popular collectible cards and robots in China, is an animation that is destined to succeed in China.”
Suhoon Kim, CEO of SAMG Entertainment, said, “Metal Cardbot”, which has received a hot response since the first season, is growing into the next “Catch! Teenieping”,” and added, “Through the production of subsequent seasons, we will expand the universe, secure fandom, and maximize the IP value.”