aespa Joins Forces with Teenieping — Official Collaboration MD Launches
- – SAMG Entertainment unveils “aespa×Teenieping” merchandise, blending K-pop and animation IP
- – SNS content surpasses 35 million views, drawing global fan attention

Global IP content company SAMG Entertainment (KOSDAQ:419530, CEO Suhoon Kim) has officially released collaboration merchandise featuring its hit animated series Catch! Teenieping and K-pop girl group aespa.
This project marks a collaboration between SAMG Entertainment and SM Entertainment artists, introducing new characters called “aespaping”, in which the aespa members appear as Teeniepings within the beloved fantasy universe.
The aespa×Teenieping collaboration MD officially launched today (October 31). The collection includes a variety of products — figures, accessories, and lifestyle items — inspired by each member’s unique personality. During the pre-sale event held in August, four items, including a 25cm plush doll, random figures, figure keyrings, and mirror pouch keyring sets, received enthusiastic feedback from fans. The official launch adds five new items such as 10cm surprise keyrings, tumbler deco sets, metal badge sets, and sticker sets.
Products are available through SAMG Entertainment’s official e-commerce platform Emotion castle store, as well as SMTOWN&STORE, Lotte Mart online and offline stores, and LINE FRIENDS Square locations in Myeongdong and Insadong. Starting November 7, the collection will also be available at ARTBOX, followed by KWANGYA@SEOUL from November 11.
This collaboration follows the viral short-form video “Dirty Work” released in August, which, along with related SNS content, has accumulated over 35.1 million views, highlighting global fans’ strong interest. The synergy between Teenieping’s adorable fantasy world and aespa’s bold visual style has received highly positive responses both in Korea and overseas.
A representative from SAMG Entertainment stated,
“Through this collaboration with aespa, the Catch! Teenieping fandom has expanded beyond its core audience to include MZ generation, K-pop, and K-content fans. We expect this project to further establish character IP as a new cultural trend that transcends generations.”